This is an amalgamation of tips for the aspiring High Programmer. The basic stuff is here for new players, the rest of the tips are from myself or other seasoned players.
Paranoia: High Programmers is a simple game to play rules wise, but terribly complex as mechanics start to pile on each other. Before I write an article on the thought process behind adding extra complications, I wanted to firstly list the different mechanics that currently make the game complicated.
Welcome back from your brainscrub sir! I trust their ULTRAVIOLET service was acceptable? What’s ULTRAVIOLET? The brainscrub must have been a little too strong, I shall do my best to reinvigorate your neural pathways. ULTRAVIOLET is you, one of the select few at the top of the clearance hierarchy. You rule over the entire spectrum, … Continue reading High Programmers: The Introduction
WPO Sector, Year 214 of the Computer Deezer-U, Male infamous motivational speaker of the Complex Crane-U-IUM, Previously male angry brain in a jar Humphrey-U-SIR, Male destructive paperwork specialist Holly-U-NIN, Female recently promoted deep-infiltration specialist Crane-U delayed due to transtube pileup, cleared with prejudice by Vulture troopers. Friend Computer asks High Programmers to determine the validity … Continue reading HP – Simulated Event 12-2015
I am a PnP RPG Game Master with way too many opinions. I write pages on game design theory, game session writeups, and generally angry rants on why some traditional parts of RPG design need to be changed. My favourite game to run is PARANOIA: High Programmers. A game is the wonderful world of PARANOIA, … Continue reading About
(Copied Lovingly from here in case of communist sabotage) In the Beginning There Was The Computer Hi Jazz-U-RRR. Thanks for taking time out to tell me all about Paranoia. It is my pleasure, citizen. Ok then, lets start at the beginning? What era is Paranoia set in? Early in the 21st Century, World War III … Continue reading Beginners Guide to Life as a Troubleshooter